DARK
8Vision HERO Witch Raider
Archetype:
Vision HERO
ATK:
2700
DEF:
1900
View:
3716
To Tribute Summon this card face-up, you can Tribute Trap(s) you control, as well as monsters. When this card is Normal Summoned: You can destroy all Spells and Traps your opponent controls. You cannot Special Summon monsters during the turn you activate this effect, except "HERO" monsters.
Vision HERO Witch Raider — Power Evaluation
Final Score: 54 ± 6 · Confidence: Medium
- Intrinsic: 57 · Deck: 58 · Meta: provisional
- Primary role: Board breaker / Going-second · Secondary: Boss/End-board
Why it scores here
Witch Raider's value is a single Normal Summon trigger that destroys every Spell and Trap the opponent controls, which is strong backrow removal but does nothing to monsters. It is run in all 42 sampled decks across 18 archetypes, with 1 copy in most, so it is easy to access and cheap to include, and that breadth supports the deck score. Its 2700 ATK and Level 8 earned no points on their own, and the lack of combo data keeps the conversion axis at a text-only estimate. A -3 self-lock modifier applies because the effect stops non-HERO Special Summons that turn.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 58 | Drawn in 42 of 42 sampled decks (1.17 copies average), with strong co-occurrence with Vision HERO Vyon and Elemental HERO Stratos, but no searcher route is verified (observed deck stats; route is inferred). |
| Combo & Conversion | 40 | No recorded boards exist, so conversion is judged from text alone: one body plus backrow clearing from a Normal Summon (inferred). |
| Resource Economy | 45 | Destroying opponent's S/T can be a card-for-card or better trade when they hold several backrow cards, but there is no refuel or recursion in the text (inferred). |
| Effect & Interaction | 65 | Mass S/T destruction without targeting is hard to answer once triggered, and it is a strong answer to backrow-heavy boards; it cannot touch monsters (verified text). |
| Material Utility | 40 | Level 8 DARK Warrior is a standard level, but no material usage appears in the combo or deck evidence (inferred). |
| Resilience & Flexibility | 50 | The trigger needs a Normal Summon and can be answered in the chain, but the HERO exception keeps Special Summon lines open after use (verified text; resilience partly inferred). |
| Deck-Building Efficiency | 60 | One copy in most decks, no garnets, and a self-lock limited to non-HERO Special Summons, which HERO-line decks can work around (verified text and deck stats). |
Calculation
Weight profile: 0.7 Board breaker / Going-second + 0.3 Boss/End-board. Intrinsic ≈ 57, Deck ≈ 58, Meta = provisional. Modifiers: Self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, meta unknown); modifiers applied to Final
Strengths
- Clears opponent's Spells and Traps in one Normal Summon, a strong backrow answer
- Used in 42 of 42 sampled decks across 18 archetypes, so it fits many HERO homes
- HERO exception keeps Special Summon lines live after the effect
- Tribute Summon can use Trap cards as well as monsters, adding flexibility
Weaknesses
- Effect only affects Spells and Traps, so it does nothing to monster boards
- Trigger depends on a Normal Summon; it cannot be used from hand as a Special Summon
- Self-lock on non-HERO Special Summons that turn
- 1900 DEF body is weak when the effect is not the goal
- No combo evidence to confirm practical conversion
Counters / choke points
- Chain responses that protect or reposition opponent's S/T before the trigger resolves (inferred)
- Monster-heavy boards that have little backrow to destroy (inferred from text)
- Opponent interaction on the Normal Summon itself, which can be answered in the chain (inferred)
Best use
Backrow removal on Normal Summon in HERO-line decks. Decks: Heroic, Elemental HERO, Destiny HERO, True Draco, Sky Striker. Suggested copies: 1.
Evidence & gaps
- Verified: Tribute Summon may use face-up Trap(s) you control as well as monsters (card text); Normal Summon effect destroys all opponent's Spells and Traps (card text); Non-HERO Special Summon lock for the turn the effect is used (card text); Present in 42 of 42 sampled decks, 1.17 copies average, 7 decks run 2 (deck evidence)
- Observed: 18 distinct archetypes in the sample (deck evidence); Strong co-occurrence with Elemental HERO Stratos (59.5%) and Vision HERO Vyon (57.1%) (deck evidence); Guide mention is for Trap Monster, not HERO lines, so it adds only context (guide evidence)
- Inferred: Backrow removal is the main practical value and the primary role is Board breaker; Accessibility comes from HERO searchers, not from the card itself (route not tabled); Score uses a text-only estimate for combo conversion because there are no boards
- Data gaps: no combos supplied: combo conversion is text-only inference no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): inclusion % inferred from the deck sample only no ruling or material usage data for Level 8 body






